I'll be the first to admit that I was skeptical when I saw the original reveal for DmC. I was worried about Ninja Theory's ability to handle a franchise that was known for deep combat mechanics, as their previous attempts in the genre were fairly light on execution. I also wasn't initially sold on the new look Dante. Right up until the game's actual release, I remained skeptical. Well, after experiencing what the game has to offer, I have to say that the majority of my fears were not only unfounded, but I feel that Devil May Cry is in better hands than it has been for quite some time.
Ninja Theory was put into a bit of a tough position with DmC. They were tasked with rebooting a franchise that was a massive hit on the PlayStation 2, but it stumbled a bit in the current generation. Ninja Theory decided to give Dante and the DmC universe their own unique take, but they left a lot of the pillars of the series intact.
Dante is still a wise cracking show off who worries first and foremost about himself, though he ultimately gives is still a good guy deep down. Vergil, his brother is here as well, but he takes on a bit more of a serious tone and works quite well as a complimentary character to Dante. They've left the Son of Sparda origin intact as well, but the way the storyline develops in DmC is wildly different than what was occurring in the previous games. And that's not a bad thing, I think Ninja Theory came up with a great story and direction for Dante, even if it is still plagued with over the top silliness.
The combat system in DmC isn't nearly as deep as it has been with previous Devil May Cry games, but it is a good combat system in its own right. You have your standard attacks, angel attacks, and demon attacks. The angel attacks are light attacks that can be executed quickly and do more of a chip damage that increases over time. The demon attacks are heavy hits that take careful timing, mostly because there's a wind up to them. Using the attacks properly can lead to bigger and better combos, but they also play into some of the light puzzles and platforming in the game.
There's also a new mechanic where you can either pull enemies towards you or pull yourself to them. It helps when dealing with ranged enemies, enemies protected by special armor, or when you're in a bad position and need to find a quick way out. Special spots in the environment also allow you to also grapple on and zip around, but usually it's just as part of level navigation, and not much about exploration.
While I can understand that hardcore fans of the original series might bristle at the new Dante, I think that they should give the game an honest chance. No, it's not as deep as something like Devil May Cry 3, but after DMC 4, I think we all had serious concerns about the future of the franchise. Capcom made the right decision to change the course of Devil May Cry, and I definitely feel that they found the right steward in Ninja Theory.